// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class ChaosFleshDeprecatedNodes : ModuleRules { public ChaosFleshDeprecatedNodes(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "ChaosCore", "Chaos", "DataflowCore", "DataflowEngine", "ChaosFlesh", "ChaosFleshEngine", "Engine", "GeometryAlgorithms", "GeometryCore", "MeshConversion", "MeshConversionEngineTypes", "MeshDescription", "TetMeshing", "ChaosFleshNodes" } ); } } }