// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class CelestialVaultEditor : ModuleRules { public CelestialVaultEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Slate", "SlateCore" } ); } }