// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class HierarchyTableRuntime : ModuleRules { public HierarchyTableRuntime(ReadOnlyTargetRules Target) : base(Target) { ShortName = "HTRun"; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine" } ); PrivateDependencyModuleNames.AddRange( new string[] { } ); } }