// Copyright Epic Games, Inc. All Rights Reserved. #include "CurveExpressionCustomVersion.h" #include "UObject/DevObjectVersion.h" const FGuid FCurveExpressionCustomVersion::GUID(0xA26D36AE, 0x26935388, 0xA8C5CB96, 0x2B95B4AF); // Register the custom version with core FCustomVersionRegistration GRegisterCurveExpressionCustomVersion( FCurveExpressionCustomVersion::GUID, FCurveExpressionCustomVersion::LatestVersion, TEXT("CurveExpressionVersion"));