// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class AnimNextControlRigEditor : ModuleRules { public AnimNextControlRigEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Core", "ControlRig", "ControlRigDeveloper", "RigVM", "AnimNext", "AnimNextAnimGraph", } ); PrivateDependencyModuleNames.AddRange( new string[] { "UnrealEd", "RigVMDeveloper", "WorkspaceEditor", "SlateCore", "Slate", "RigVMEditor", "AnimNextEditor", "AnimNextControlRig", "AnimNextUncookedOnly", "AnimNextAnimGraphUncookedOnly", } ); } } }