// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "TraitCore/TraitHandle.h" #include "TraitCore/TraitSharedData.h" #include "AnimNextAnimGraphTraitInterfacesTest.generated.h" USTRUCT() struct FTraitWithOneChildSharedData : public FAnimNextTraitSharedData { GENERATED_BODY() UPROPERTY() FAnimNextTraitHandle Child; }; USTRUCT() struct FTraitWithChildrenSharedData : public FAnimNextTraitSharedData { GENERATED_BODY() UPROPERTY() FAnimNextTraitHandle Children[2]; };