// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "TraitCore/TraitUID.h" #include "TraitCore/TraitEvent.h" struct FTraitAnimGraphTest_EventA : public FAnimNextTraitEvent { DECLARE_ANIM_TRAIT_EVENT(FTraitAnimGraphTest_EventA, FAnimNextTraitEvent) bool bTestFlag = false; TArray VisitedTraits; }; struct FTraitAnimGraphTest_EventB : public FAnimNextTraitEvent { DECLARE_ANIM_TRAIT_EVENT(FTraitAnimGraphTest_EventB, FAnimNextTraitEvent) bool bTestFlag0 = false; bool bTestFlag1 = false; TArray VisitedTraits; FAnimNextTraitEventPtr ChildEvent; };