// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "RigVMModel/Nodes/RigVMUnitNode.h" #include "AnimNextUnitNode.generated.h" /** * Implements AnimNext RigVM unit node extensions */ UCLASS(MinimalAPI) class UAnimNextUnitNode : public URigVMUnitNode { GENERATED_BODY() public: // Override node functions virtual bool HasNonNativePins() const { return true; } };