// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class AnimNextTestSuite : ModuleRules { public AnimNextTestSuite(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "AnimNext", "RigVM", "UniversalObjectLocator", } ); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.AddRange( new string[] { "UnrealEd", "AnimNextUncookedOnly", "AnimNextEditor", "PythonScriptPlugin", "RigVMDeveloper", } ); } } } }