// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Framework/Commands/Commands.h" namespace UE::AnimNext { // The commands for general AnimNext RVM graph editing class FRigVMCommands : public TCommands { public: FRigVMCommands(); virtual void RegisterCommands() override; TSharedPtr Compile; TSharedPtr AutoCompile; TSharedPtr CompileWholeWorkspace; TSharedPtr CompileDirtyFiles; }; }