// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; using System; public class VTCodecsRHI : ModuleRules { public VTCodecsRHI(ReadOnlyTargetRules Target) : base(Target) { bLegacyPublicIncludePaths = false; DefaultBuildSettings = BuildSettingsVersion.V2; PrivateDependencyModuleNames.AddRange(new string[] { "Core", "Engine", "AVCodecsCore", "RHI", "VTCodecs" }); PublicDependencyModuleNames.AddRange(new string[] { "RenderCore", "Core", "CoreUObject", }); PublicFrameworks.AddRange(new string[]{ "AVFoundation", "VideoToolbox" }); } }