// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Styling/ISlateStyle.h" #include "Styling/SlateStyle.h" class FLidarPointCloudStyle { public: static void Initialize(); static void Shutdown(); static TSharedPtr< class ISlateStyle > Get(); static FName GetStyleSetName(); private: static TSharedPtr StyleSet; };