// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "/Engine/Private/Common.ush" Texture2D Texture; SamplerState TextureSampler; void Main( in float2 TextureCoordinate : TEXCOORD0, out float4 OutColor : SV_Target0 ) { const float4 TextureSample = Texture2DSample(Texture, TextureSampler, TextureCoordinate); OutColor = RETURN_COLOR(TextureSample); }