// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class ExternalSource : ModuleRules { public ExternalSource(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "DatasmithTranslator", } ); PrivateDependencyModuleNames.AddRange( new string[] { "DatasmithCore", } ); if (Target.Type == TargetType.Editor) { PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "UnrealEd", } ); } } } }