// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "DirectLinkCommon.h" #include "DirectLinkConnectionRequestHandler.h" class FDatasmithSceneReceiver; class FTestSceneProvider : public DirectLink::IConnectionRequestHandler { public: virtual bool CanOpenNewConnection(const FSourceInformation& Source) override; virtual TSharedPtr GetSceneReceiver(const FSourceInformation& Source) override; TMap> SceneReceivers; };