// Copyright Epic Games, Inc. All Rights Reserved. #include "TestSceneProvider.h" #include "DirectLink/DatasmithSceneReceiver.h" bool FTestSceneProvider::CanOpenNewConnection(const FSourceInformation& Source) { static bool tmp = true; return tmp; } TSharedPtr FTestSceneProvider::GetSceneReceiver(const FSourceInformation& Source) { if (const auto* ElementPtr = SceneReceivers.Find(Source.Id)) { return *ElementPtr; } return SceneReceivers.Add(Source.Id, MakeShared()); }