// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; namespace UnrealBuildTool.Rules { public class DatasmithDispatcher : ModuleRules { public DatasmithDispatcher(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "Sockets", "CADInterfaces", "CADTools", } ); PrivateDependencyModuleNames.AddRange( new string[] { } ); } } }