// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; namespace UnrealBuildTool.Rules { public class CADTools : ModuleRules { public CADTools(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "DatasmithCore" } ); PrivateDependencyModuleNames.AddRange( new string[] { } ); } } }