// Copyright Epic Games, Inc. All Rights Reserved. using System; using System.IO; using UnrealBuildTool; public class CADLibrary : ModuleRules { public CADLibrary(ReadOnlyTargetRules Target) : base(Target) { bLegalToDistributeObjectCode = true; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CADTools", "CADKernel", "DatasmithCore", "DynamicMesh", "MeshConversion", "MeshDescription", "GeometryCore", "StaticMeshDescription" } ); } }