// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class StylusInputDebugWidget : ModuleRules { public StylusInputDebugWidget(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "Engine", "Slate", "SlateCore", "StylusInput", "UnrealEd", "WorkspaceMenuStructure", } ); } } }