// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Modules/ModuleInterface.h" class FText; struct FSlateBrush; class IBspModeModule : public IModuleInterface { public: virtual void RegisterBspBuilderType( class UClass* InBuilderClass, const FText& InBuilderName, const FText& InBuilderTooltip, const FSlateBrush* InBuilderIcon ) = 0; virtual void UnregisterBspBuilderType( class UClass* InBuilderClass ) = 0; };