// Copyright Epic Games, Inc. All Rights Reserved. #include "Modules/ModuleManager.h" #define LOCTEXT_NAMESPACE "FEngineAssetDefinitionsModule" class FEngineAssetDefinitionsModule : public IModuleInterface { public: // IModuleInterface interface virtual void StartupModule() override { } virtual void ShutdownModule() override { } }; #undef LOCTEXT_NAMESPACE IMPLEMENT_MODULE(FEngineAssetDefinitionsModule, EngineAssetDefinitions);