// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "AssetDefinition_Texture.h" #include "Engine/VolumeTexture.h" #include "AssetDefinition_VolumeTexture.generated.h" UCLASS() class ENGINEASSETDEFINITIONS_API UAssetDefinition_VolumeTexture : public UAssetDefinition_Texture { GENERATED_BODY() public: // UAssetDefinition Begin virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_VolumeTexture", "Volume Texture"); } virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(192, 128, 64)); } virtual TSoftClassPtr GetAssetClass() const override { return UVolumeTexture::StaticClass(); } // UAssetDefinition End };