// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "GameFramework/TouchInterface.h" #include "AssetDefinitionDefault.h" #include "AssetDefinition_TouchInterface.generated.h" UCLASS() class UAssetDefinition_TouchInterface : public UAssetDefinitionDefault { GENERATED_BODY() public: // UAssetDefinition Begin virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_TouchInterface", "Touch Interface Setup"); } virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(175, 0, 128)); } virtual TSoftClassPtr GetAssetClass() const override { return UTouchInterface::StaticClass(); } // UAssetDefinition End };