// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Engine/TextureRenderTarget.h" #include "AssetDefinition_Texture.h" #include "AssetDefinition_TextureRenderTarget.generated.h" UCLASS() class ENGINEASSETDEFINITIONS_API UAssetDefinition_TextureRenderTarget : public UAssetDefinition_Texture { GENERATED_BODY() public: // UAssetDefinition Begin virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_TextureRenderTarget", "Texture Render Target"); } virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(128,64,64)); } virtual TSoftClassPtr GetAssetClass() const override { return UTextureRenderTarget::StaticClass(); } virtual bool CanImport() const override { return false; } // UAssetDefinition End };