// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Engine/Texture2DArray.h" #include "AssetDefinition_Texture.h" #include "AssetDefinition_Texture2DArray.generated.h" UCLASS() class ENGINEASSETDEFINITIONS_API UAssetDefinition_Texture2DArray : public UAssetDefinition_Texture { GENERATED_BODY() public: // UAssetDefinition Begin virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_Texture2DArray", "Texture 2D Array"); } virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(0, 64, 128)); } virtual TSoftClassPtr GetAssetClass() const override { return UTexture2DArray::StaticClass(); } // UAssetDefinition End };