// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "AssetDefinitionDefault.h" #include "Particles/SubUVAnimation.h" #include "AssetDefinition_SubUVAnimation.generated.h" UCLASS() class UAssetDefinition_SubUVAnimation : public UAssetDefinitionDefault { GENERATED_BODY() public: // UAssetDefinition Begin virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_SubUVAnimation", "Sub UV Animation"); } virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(255,255,255)); } virtual TSoftClassPtr GetAssetClass() const override { return USubUVAnimation::StaticClass(); } // UAssetDefinition End };