// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Styling/SlateWidgetStyleAsset.h" #include "AssetDefinitionDefault.h" #include "AssetDefinition_SlateWidgetStyle.generated.h" UCLASS() class UAssetDefinition_SlateWidgetStyle : public UAssetDefinitionDefault { GENERATED_BODY() public: // UAssetDefinition Begin virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_SlateStyle", "Slate Widget Style"); } virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(62, 140, 35)); } virtual TSoftClassPtr GetAssetClass() const override { return USlateWidgetStyleAsset::StaticClass(); } virtual TConstArrayView GetAssetCategories() const override { static const auto Categories = { EAssetCategoryPaths::UI }; return Categories; } virtual EAssetCommandResult OpenAssets(const FAssetOpenArgs& OpenArgs) const override; // UAssetDefinition End };