// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Slate/SlateBrushAsset.h" #include "AssetDefinitionDefault.h" #include "AssetDefinition_SlateBrush.generated.h" UCLASS() class UAssetDefinition_SlateBrush : public UAssetDefinitionDefault { GENERATED_BODY() public: // UAssetDefinition Begin virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_SlateBrush", "Slate Brush"); } virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(105, 165, 60)); } virtual TSoftClassPtr GetAssetClass() const override { return USlateBrushAsset::StaticClass(); } virtual TConstArrayView GetAssetCategories() const override { static const auto Categories = { EAssetCategoryPaths::UI }; return Categories; } };