// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Animation/NodeMappingContainer.h" #include "AssetDefinitionDefault.h" #include "AssetDefinition_NodeMappingContainer.generated.h" UCLASS() class UAssetDefinition_NodeMappingContainer : public UAssetDefinitionDefault { GENERATED_BODY() public: // UAssetDefinition Begin virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_NodeMappingContainer", "Node Mapping Container"); } virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(112,146,190)); } virtual TSoftClassPtr GetAssetClass() const override { return UNodeMappingContainer::StaticClass(); } virtual TConstArrayView GetAssetCategories() const override { static const auto Categories = { EAssetCategoryPaths::Animation }; return Categories; } // UAssetDefinition End };