// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "AssetDefinitionDefault.h" #include "FoliageType_InstancedStaticMesh.h" #include "AssetDefinition_InstancedFoliageSettings.generated.h" UCLASS() class UAssetDefinition_InstancedFoliageSettings : public UAssetDefinitionDefault { GENERATED_BODY() public: // UAssetDefinition Begin virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_InstancedFoliageSettings", "Static Mesh Foliage"); } virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(12, 173, 12)); } virtual TSoftClassPtr GetAssetClass() const override { return UFoliageType_InstancedStaticMesh::StaticClass(); } virtual TConstArrayView GetAssetCategories() const override { static const auto Categories = { EAssetCategoryPaths::Foliage }; return Categories; } // UAssetDefinition End };