// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Haptics/HapticFeedbackEffect_Buffer.h" #include "AssetDefinitionDefault.h" #include "AssetDefinition_HapticFeedbackEffectBuffer.generated.h" UCLASS() class UAssetDefinition_HapticFeedbackEffectBuffer : public UAssetDefinitionDefault { GENERATED_BODY() public: // UAssetDefinition Begin virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "FAssetTypeActions_HapticFeedbackEffectBuffer", "Haptic Feedback Buffer"); } virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(175, 0, 0)); } virtual TSoftClassPtr GetAssetClass() const override { return UHapticFeedbackEffect_Buffer::StaticClass(); } // UAssetDefinition End };