// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Engine/Font.h" #include "AssetDefinitionDefault.h" #include "AssetDefinition_Font.generated.h" UCLASS() class UAssetDefinition_Font : public UAssetDefinitionDefault { GENERATED_BODY() public: // UAssetDefinition Begin virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_Font", "Font"); } virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(128,128,64)); } virtual TSoftClassPtr GetAssetClass() const override { return UFont::StaticClass(); } virtual TConstArrayView GetAssetCategories() const override { static const auto Categories = { EAssetCategoryPaths::UI }; return Categories; } virtual EAssetCommandResult OpenAssets(const FAssetOpenArgs& OpenArgs) const override; // UAssetDefinition End };