// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/UnrealString.h" #include "IAssetIndexer.h" struct FScriptContainerElement; class FLevelIndexer : public IAssetIndexer { virtual FString GetName() const override { return TEXT("Level"); } virtual int32 GetVersion() const override; virtual void IndexAsset(const UObject* InAssetObject, FSearchSerializer& Serializer) const override; virtual void GetNestedAssetTypes(TArray& OutTypes) const override; };