// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AssetRegistryExport : ModuleRules { public AssetRegistryExport(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "Engine" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "SQLiteCore", "AssetRegistry", } ); } }