// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class VisualStudioSetup : ModuleRules { public VisualStudioSetup(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; if(Target.Platform == UnrealTargetPlatform.Win64) { PublicSystemIncludePaths.Add("$(ModuleDir)/include"); PublicAdditionalLibraries.Add("$(ModuleDir)/v141/x64/Microsoft.VisualStudio.Setup.Configuration.Native.lib"); } } }