// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Factories/Factory.h" #include "NamingTokensFactory.generated.h" UCLASS(MinimalAPI) class UNamingTokensFactory : public UFactory { GENERATED_BODY() public: UNamingTokensFactory(); virtual UObject* FactoryCreateNew(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override; };