// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using System.Collections.Generic; using UnrealBuildTool; public class FieldNotificationTraceEditor : ModuleRules { public FieldNotificationTraceEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "FieldNotification", "FieldNotificationTrace", }); PrivateDependencyModuleNames.AddRange( new string[] { "GameplayInsights", "RewindDebuggerInterface", "Slate", "SlateCore", "TraceAnalysis", "TraceLog", "TraceServices", }); } }