// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class OpenCVLensCalibration : ModuleRules { public OpenCVLensCalibration(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "OpenCVHelper", "OpenCV", "OpenCVLensDistortion", } ); } }