// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class ComposureEditor : ModuleRules { public ComposureEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", }); PrivateDependencyModuleNames.AddRange(new string[] { "Composure", "Layers", "EditorWidgets", "MovieScene", "MovieSceneTracks", "MovieSceneTools", "Sequencer", "Slate", "SlateCore", "TimeManagement", "DesktopWidgets", "EditorFramework", "UnrealEd" }); } } }