// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class ProxyTableUncooked : ModuleRules { public ProxyTableUncooked(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange(new string[] {"ProxyTable"}); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Chooser", "Engine", "AssetTools", "UnrealEd", "AssetDefinition", "GameplayTags", "BlueprintGraph", "KismetCompiler" // ... add private dependencies that you statically link with here ... } ); } } }