// Copyright Epic Games, Inc. All Rights Reserved. #include "ProxyTableUncookedModule.h" #include "Modules/ModuleManager.h" namespace UE::ProxyTable { void FProxyTableUncookedModule::StartupModule() { } void FProxyTableUncookedModule::ShutdownModule() { } } IMPLEMENT_MODULE(UE::ProxyTable::FProxyTableUncookedModule, ProxyTableUncooked);