// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Styling/SlateStyle.h" namespace UE::ChooserEditor { class FChooserEditorStyle : FSlateStyleSet { public: FChooserEditorStyle(); static void Initialize(); static void Shutdown(); static const ISlateStyle& Get(); private: static TSharedPtr< FChooserEditorStyle > StyleInstance; }; }