// Copyright Epic Games, Inc. All Rights Reserved. using System.Linq; using System.Collections.Generic; namespace UnrealBuildTool.Rules { public class ChaosVDBlueprint : ModuleRules { public ChaosVDBlueprint(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Chaos", "Engine" } ); } } }