// Copyright Epic Games, Inc. All Rights Reserved. #include "ChaosClothAsset/WeightedValue.h" #include "ChaosClothAsset/ClothDataflowTools.h" namespace UE::Chaos::ClothAsset { void FWeightMapTools::MakeWeightMapName(FString& InOutString) { FClothDataflowTools::MakeCollectionName(InOutString); } } // End namespace UE::Chaos::ClothAsset