// Copyright Epic Games, Inc. All Rights Reserved. #include "ChaosClothAsset/SimulationXPBDBendingElementConfigNode.h" #include "Chaos/CollectionPropertyFacade.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(SimulationXPBDBendingElementConfigNode) FChaosClothAssetSimulationXPBDBendingElementConfigNode::FChaosClothAssetSimulationXPBDBendingElementConfigNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid) : FChaosClothAssetSimulationBaseConfigNode(InParam, InGuid) { RegisterCollectionConnections(); RegisterInputConnection(&XPBDFlatnessRatio.WeightMap); RegisterInputConnection(&XPBDRestAngle.WeightMap); RegisterInputConnection(&XPBDBendingElementStiffness.WeightMap); RegisterInputConnection(&XPBDBendingElementDamping.WeightMap); RegisterInputConnection(&XPBDBucklingStiffness.WeightMap); } void FChaosClothAssetSimulationXPBDBendingElementConfigNode::AddProperties(FPropertyHelper& PropertyHelper) const { PropertyHelper.SetPropertyEnum(this, &XPBDRestAngleType, { FName(TEXT("RestAngleType")), // Existing properties to warn against FName(TEXT("XPBDAnisoRestAngleType")) // }, ECollectionPropertyFlags::None); // Non animatable PropertyHelper.SetPropertyWeighted(this, &XPBDFlatnessRatio, { FName(TEXT("FlatnessRatio")), // Existing properties to warn against FName(TEXT("XPBDAnisoFlatnessRatio")) // }); PropertyHelper.SetPropertyWeighted(this, &XPBDRestAngle, { FName(TEXT("RestAngle")), // Existing properties to warn against FName(TEXT("XPBDAnisoRestAngle")) // }); PropertyHelper.SetPropertyWeighted(this, &XPBDBendingElementStiffness, { FName(TEXT("BendingSpringStiffness")), // Existing properties to warn against FName(TEXT("BendingElementStiffness")), // FName(TEXT("XPBDBendingSpringStiffness")), // FName(TEXT("XPBDAnisoBendingStiffnessWarp")) // }); PropertyHelper.SetPropertyWeighted(this, &XPBDBendingElementDamping, { FName(TEXT("XPBDBendingSpringDamping")), // Existing properties to warn against FName(TEXT("XPBDAnisoBendingDamping")) // }); PropertyHelper.SetProperty(this, &XPBDBucklingRatio, { FName(TEXT("BucklingRatio")), // Existing properties to warn against FName(TEXT("XPBDAnisoBucklingRatio")) // }); PropertyHelper.SetPropertyWeighted(this, &XPBDBucklingStiffness, { FName(TEXT("BucklingStiffness")), // Existing properties to warn against FName(TEXT("XPBDAnisoBucklingStiffnessWarp")) // }); }