// Copyright Epic Games, Inc. All Rights Reserved. #include "ChaosClothAsset/SimulationPBDEdgeSpringConfigNode.h" #include "Chaos/CollectionPropertyFacade.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(SimulationPBDEdgeSpringConfigNode) FChaosClothAssetSimulationPBDEdgeSpringConfigNode::FChaosClothAssetSimulationPBDEdgeSpringConfigNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid) : FChaosClothAssetSimulationBaseConfigNode(InParam, InGuid) { RegisterCollectionConnections(); RegisterInputConnection(&EdgeSpringStiffness.WeightMap); } void FChaosClothAssetSimulationPBDEdgeSpringConfigNode::AddProperties(FPropertyHelper& PropertyHelper) const { PropertyHelper.SetPropertyWeighted(this, &EdgeSpringStiffness, { FName(TEXT("XPBDEdgeSpringStiffness")), // Existing properties to warn against FName(TEXT("XPBDAnisoStretchStiffnessWarp")) // }); }