// Copyright Epic Games, Inc. All Rights Reserved. #include "ChaosClothAsset/SimulationPBDBendingElementConfigNode.h" #include "Chaos/CollectionPropertyFacade.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(SimulationPBDBendingElementConfigNode) FChaosClothAssetSimulationPBDBendingElementConfigNode::FChaosClothAssetSimulationPBDBendingElementConfigNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid) : FChaosClothAssetSimulationBaseConfigNode(InParam, InGuid) { RegisterCollectionConnections(); RegisterInputConnection(&FlatnessRatio.WeightMap); RegisterInputConnection(&RestAngle.WeightMap); RegisterInputConnection(&BendingElementStiffness.WeightMap); RegisterInputConnection(&BucklingStiffness.WeightMap); } void FChaosClothAssetSimulationPBDBendingElementConfigNode::AddProperties(FPropertyHelper& PropertyHelper) const { PropertyHelper.SetPropertyEnum(this, &RestAngleType, { FName(TEXT("XPBDRestAngleType")), // Existing properties to warn against FName(TEXT("XPBDAnisoRestAngleType")) // }, ECollectionPropertyFlags::None); // Non animatable PropertyHelper.SetPropertyWeighted(this, &FlatnessRatio, { FName(TEXT("XPBDFlatnessRatio")), // Existing properties to warn against FName(TEXT("XPBDAnisoFlatnessRatio")) // }); PropertyHelper.SetPropertyWeighted(this, &RestAngle, { FName(TEXT("XPBDRestAngle")), // Existing properties to warn against FName(TEXT("XPBDAnisoRestAngle")) // }); PropertyHelper.SetPropertyWeighted(this, &BendingElementStiffness, { FName(TEXT("BendingSpringStiffness")), // Existing properties to warn against FName(TEXT("XPBDBendingSpringStiffness")), // FName(TEXT("XPBDBendingElementStiffness")), // FName(TEXT("XPBDAnisoBendingStiffnessWarp")) // }); PropertyHelper.SetProperty(this, &BucklingRatio, { FName(TEXT("XPBDBucklingRatio")), // Existing properties to warn against FName(TEXT("XPBDAnisoBucklingRatio")) // }); PropertyHelper.SetPropertyWeighted(this, &BucklingStiffness, { FName(TEXT("XPBDBucklingStiffness")), // Existing properties to warn against FName(TEXT("XPBDAnisoBucklingStiffnessWarp")) // }); }