// Copyright Epic Games, Inc. All Rights Reserved. #include "ChaosClothAsset/SimulationPBDAreaSpringConfigNode.h" #include "Chaos/CollectionPropertyFacade.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(SimulationPBDAreaSpringConfigNode) FChaosClothAssetSimulationPBDAreaSpringConfigNode::FChaosClothAssetSimulationPBDAreaSpringConfigNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid) : FChaosClothAssetSimulationBaseConfigNode(InParam, InGuid) { RegisterCollectionConnections(); RegisterInputConnection(&AreaSpringStiffness.WeightMap); } void FChaosClothAssetSimulationPBDAreaSpringConfigNode::AddProperties(FPropertyHelper& PropertyHelper) const { PropertyHelper.SetPropertyWeighted(this, &AreaSpringStiffness, { FName(TEXT("XPBDAreaSpringStiffness")) // Existing properties to warn against }); }