// Copyright Epic Games, Inc. All Rights Reserved. #include "ChaosClothAsset/SimulationDampingConfigNode.h" #include "Chaos/CollectionPropertyFacade.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(SimulationDampingConfigNode) FChaosClothAssetSimulationDampingConfigNode::FChaosClothAssetSimulationDampingConfigNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid) : FChaosClothAssetSimulationBaseConfigNode(InParam, InGuid) { RegisterCollectionConnections(); RegisterInputConnection(&DampingCoefficientWeighted.WeightMap) .SetCanHidePin(true) .SetPinIsHidden(true); } void FChaosClothAssetSimulationDampingConfigNode::AddProperties(FPropertyHelper& PropertyHelper) const { PropertyHelper.SetPropertyWeighted(TEXT("DampingCoefficient"), DampingCoefficientWeighted); PropertyHelper.SetProperty(this, &LocalDampingCoefficient); } void FChaosClothAssetSimulationDampingConfigNode::Serialize(FArchive& Ar) { Super::Serialize(Ar); if (DampingCoefficient_DEPRECATED != DeprecatedDampingCoefficientValue) { DampingCoefficientWeighted.Low = DampingCoefficientWeighted.High = DampingCoefficient_DEPRECATED; DampingCoefficient_DEPRECATED = DeprecatedDampingCoefficientValue; } }